What a farm is for
A farm does not need a strong army or high-level heroes. It needs squads that can gather, enough load to bring a meaningful amount home, and a Chief Hall high enough to unlock more squads and better gathering. Everything you spend on a farm should move it towards those three things.
First days: story and the first Chief Hall levels
New accounts start with the story chapters, which hand out resources, speedups and buildings as you go. Playing through them is the fastest way to the first Chief Hall levels, and the “Upgrade Chief Hall” event pays extra rewards for each level reached. On a farm, take these free rewards and avoid spending gems on anything except packs that refund more than they cost.
Our account factory follows the same rules when it creates farm accounts: it plays the story, never attacks players and does not spend gems. If you would rather skip this stage, see Viking Rise farm accounts.
Chief Hall upgrades
Every Chief Hall level asks for other buildings to reach a certain level first. The usual mistake is to upgrade whatever is cheapest and then find the Chief Hall blocked by a building that takes a day. Check the requirements of the next Chief Hall level and keep the building queue on that path; side buildings can wait.
The bot does exactly this: it keeps the building queue busy, follows the Chief Hall requirements and can use speedups if you allow it. A separate option lets it upgrade random buildings when the main path is waiting.
Research: economy first
On a farm, the economy branch is the one that pays: gathering speed, load and production. Military research can wait until the farm needs to defend itself or join clan events. In the bot settings you choose the economy or military branch per template, and it starts the next research whenever the academy is free.
Troops on a farm
Porters carry more per march, which means more resources brought home — the main reason to train troops on a farm. Some infantry, pikemen and archers keep the account from being an easy target and allow attacks on low-level Niflungs. Choose the troop tier, or let the bot pick automatically, and whether lower tiers should be upgraded instead of training new troops.
Join a clan early
Clan help shortens every building and research timer, and clan territory gives farms a place to gather close to friends. A farm should join your clan as soon as it can. From then on the bot helps other members, opens gifts, donates to clan technology and can buy gathering boosts in the Tribe Shop.
When a farm starts paying off
A farm becomes useful once it has several squads gathering around the clock and something left to send after its own upgrades. From that point the balance changes: fewer resources go into its buildings, more go to your main through Supply Resources. The bot can do the shipping on every visit — set the target by coordinates or bookmark and it sends up to 20 supply runs per visit.
Farm checklist
- Play the story and claim the “Upgrade Chief Hall” rewards.
- Keep the building queue on the Chief Hall path.
- Research economy first.
- Train porters for load; keep a small defensive army.
- Join the main account's clan.
- Keep every squad gathering — see the auto gather guide.
- Start sending resources to the main once the farm's own upgrades slow down.
Gathering, building, research and clan help on every account, 24/7 in the cloud or on your PC.
FAQ
What Chief Hall level should a Viking Rise farm have?
Enough to field several gathering squads with decent load. Our account factory hands farms over at Chief Hall 6 by default, with Chief Hall 13 as an option; key farms are worth pushing higher for more squads and capacity.
Should farms do economy or military research?
Economy. Gathering speed, load and production are what a farm exists for; military research only matters if the farm takes part in fights.
Can the bot level a new farm account?
Yes. Building, Chief Hall requirements, research and training run automatically on existing accounts. Brand-new farm accounts can also be ordered from our account factory, which plays the story and levels them before handing them over.