What KvK is in Viking Rise
Players call it KvK; the game calls it Kingdom Mayhem. Kingdoms meet in seasons, each Conquest Season with its own theme, map rules and rewards, and IGG adds new seasons and changes old ones in regular updates. A season starts with a preparation stage and its preparation events, then moves into fighting over the season map.
The details change from season to season, so read the season screen in your client for the current rules. What does not change is the economics: a season rewards kingdoms and players that can keep troops in the field, heal them and replace them faster than the other side.
What Kingdom Mayhem consumes
- Troops — losses are the main cost of a season; every battle has to be paid for with new training.
- Healing — wounded troops need to get back into the fight quickly; recent seasons also added Healing Potions for treating Wounded Troops.
- Speedups — training, healing, building and research all compete for the same pile of speedups.
- Resources — food, wood, stone and gold for training and healing, in larger amounts than in normal weeks.
- Time — the season runs whether you are online or not; idle accounts fall behind.
Stockpiling speedups before the season
The simplest rule of KvK preparation is to stop burning speedups on small things in the weeks before a season. A speedup used on a minor building today is one you will not have when wounded troops need to return or a training queue has to be refilled.
Speedups come in through the same channels every day: the Prosperity Shop, Dragon Cave rewards, Divination, quests and events. On farms you can direct those channels at speedups instead of resources. The Fbots Viking Rise bot lets you pick which Prosperity Shop speedups to buy, which category to take in Dragon Cave and Divination, and whether it may use speedups on construction at all — leave that last switch off on accounts you are saving for the season.
Stockpiling resources with farms
A main account that spends its own production on KvK has nothing left for its regular upgrades. Farm accounts fix that. In the weeks before a season, set farms to gather what the main burns fastest in battle and to send it with Supply Resources on every visit. The main stays focused on troops and healing, and the farms quietly refill it.
The bot sends up to 20 supply runs per visit to a target set by coordinates or bookmark, so a group of farms can move a lot of resources without anybody logging in. Setting this up is covered in Viking Rise farm accounts; the gathering side is in the auto gather guide.
Healing and keeping troops alive
Experienced players repeat the same advice before every season: get your troops healed and your speedups ready. Wounded troops sitting in the Infirmary do not fight, and a damaged wall invites trouble. On the main account, heal between fights; on farms, keep the Infirmary empty so farms can help when the Tribe asks.
The bot heals wounded troops and repairs the wall on its visits. It does not fight for you: it never attacks other players and does not join PvP on the season map. Fighting stays with the players; the bot makes sure the accounts behind them are ready.
What farm accounts do during KvK
- Keep gathering, so the main's stockpile grows while it fights.
- Send resources to the main with Supply Resources.
- Help Tribe members with their timers, which speeds up their healing and training.
- Build Tribe flags when the Tribe expands its territory — the bot can send squads for that.
- Stay out of the main fights; a farm with a small army is not a frontline account.
A preparation timeline
- Several weeks before: switch farms to gathering what the main will burn; stop using speedups on minor upgrades.
- Two weeks before: point Prosperity Shop, Dragon Cave and Divination choices at speedups on farms that do not need them for their own growth.
- One week before: fill the main's training queues, heal everything and repair the wall.
- Preparation stage: use the stockpile on the preparation events your kingdom is pushing.
- During the season: farms keep gathering, supplying and helping; the main fights.
Between seasons
Kingdom Mayhem is not the only time a stockpile pays off. The recurring Viking's Reign event scores building and research, troop training, Niflungs and gathering on different days, so speedups and resources saved for the right day earn more than the same items used at random. The habits you build for KvK — saving speedups, letting farms gather and supply — work for every event.
Gathering, building, research and clan help on every account, 24/7 in the cloud or on your PC.
FAQ
What is KvK in Viking Rise?
Kingdom versus kingdom play, called Kingdom Mayhem in the game. Kingdoms take part in Conquest Seasons, each with a preparation stage, its own map rules and rewards.
What should I save before Viking Rise KvK?
Speedups above all, then resources for training and healing, plus a healed army and a repaired wall. Stop spending speedups on minor upgrades in the weeks before the season.
How do farm accounts help in KvK?
They gather and send resources to the main with Supply Resources, help Tribe members with timers and can build Tribe flags, so the main account spends its time on troops and healing.
Does the bot fight in Kingdom Mayhem?
No. The bot gathers, heals, repairs the wall, helps the Tribe and sends resources. It does not attack other players or take part in PvP.