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Viking Rise migration guide: how to change kingdom

Sooner or later every Viking Rise player asks the same question: can I move to another kingdom? You can, but only through two narrow doors — one for brand-new accounts and one that opens during migration events. This guide explains both, what to check before you move, and how to get farm accounts into the same kingdom as your main.

Updated 2026-11-10 · Fbots team

Two ways to change kingdom in Viking Rise

Viking Rise does not let a settlement wander between kingdoms whenever it likes. A kingdom is a community with its own rankings, its own Tribes and its own seasons, and the game protects that by limiting who can arrive and when.

In practice there are two routes. A new account gets a Newbie Migrator, a one-off item that moves it to another kingdom while it is still young. Everybody else has to wait for a Time-limited Migration event and pay for the move with Migration Passes. Which route you can use depends almost entirely on how far the account has grown.

The Newbie Migrator: the free move for new accounts

The Newbie Migrator is meant for players who started in the wrong place — a random kingdom, a quiet server, or not the one their friends play in. It moves the settlement to another kingdom of your choice, as long as that kingdom still accepts newcomers. The item belongs to the very start of an account: it is not something you can keep for later, and an account that has grown is no longer a newbie.

That makes the newbie migrator a decision for the first day, not the first month. If you already know which kingdom you want, use it before you push the Chief Hall. Players who level first and decide later usually find the item gone.

Time-limited Migration and Migration Passes

Grown accounts move only during Time-limited Migration, an event the game runs from time to time. During the event you pick a target kingdom and spend Migration Passes to move there. The number of passes depends on the account and on the target, and IGG has adjusted it several times in updates — so always read the figures on the event screen rather than trusting an old table.

Kingdoms are grouped into migration groups, and not every kingdom accepts everyone. A kingdom whose Might is far above the average of its group can be closed to migrants for that event, and kings can set a minimum Might for applicants. A move you planned can fail simply because the target is full or closed when the event starts.

When is the next migration event?

There is no public calendar for migration events. The game announces Time-limited Migration in its notices and on the event screen, and recent updates added quick access to Chief and Kingdom rankings during migration events, which helps you compare targets. Watch in-game announcements and your Tribe channel: kingdom leaders usually know first and talk about recruiting before the event opens.

Preparing for a migration

  • Pick the target early. Look at its rankings, its Tribes and whether it is in the same migration group, so you are not surprised on the day.
  • Talk to the receiving Tribe before you move. A Tribe that expects you can give you a spot inside its territory instead of the edge of the map.
  • Collect Migration Passes in advance; check the event screen to see how many your account needs.
  • Bring your marches home and finish what you are doing on the map before you move.
  • Settle Tribe matters in the old kingdom: say goodbye properly and leave the Tribe on good terms.

Moving farm accounts into your main account's kingdom

Farm accounts are only useful in the same kingdom as the main account: Supply Resources, clan help and shared Tribe Territory all work inside one kingdom. A farm that ends up elsewhere is an account that gathers for nobody.

The cheapest moment to get a farm into the right kingdom is the start. A fresh account still has its Newbie Migrator, so use it before the Chief Hall climbs. Moving a grown farm later means waiting for a migration event and spending passes on an account that exists only to gather — rarely worth it.

With the Fbots account factory you skip this step: you enter your kingdom number when ordering, and the farm is delivered in your kingdom, already through the story and ready to gather. Details are on Viking Rise farm accounts.

After the move

Once a farm sits in the main kingdom, put it in the main account's Tribe, point its gathering at the resources the main needs and set Supply Resources to the main's coordinates or a bookmark. The Fbots Viking Rise bot does the daily part of that — gathering, Tribe help and supply runs — on every visit. Note that the bot does not apply for migration events or spend Migration Passes for you; moving an existing account stays your decision.

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FAQ

How do I change kingdom in Viking Rise?

New accounts can use the Newbie Migrator while it is still available. Older accounts have to wait for a Time-limited Migration event and spend Migration Passes to move to a kingdom that accepts migrants.

What is the Newbie Migrator?

A one-off item for new accounts that moves the settlement to another kingdom. It is meant for the start of an account and does not stay available as the account grows, so use it early.

When is the next Viking Rise migration event?

There is no fixed public schedule. Time-limited Migration is announced in game notices and on the event screen; kingdom leaders and Tribe channels usually hear about it first.

How many Migration Passes do I need?

It depends on your account and the target kingdom, and IGG has changed the numbers in updates. Check the event screen during Time-limited Migration for the current figure.

Can Fbots move my farms to my kingdom?

Farms ordered from the Fbots account factory are delivered in the kingdom you enter in the order. The bot does not take part in migration events for existing accounts.

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